“Taker, Taker, Taker….” You can hear the sounds of an earth-shattering ovation and at the same time a silence of awe as The Undertaker flies over the top rope at the grandest stage of them all at Wrestlemania 23. It would eventually lead to the uproar of excitement when he lands his vintage tombstone pile driver for the victory and the world heavyweight championship. 2007 was truly a great year in WWE history with all the amazing matches and rivalries that took place, so too was the much anticipated wrestling game Smack Down! Vs. Raw 2008 which would continue it’s franchise on PS3 and debut on Xbox 360. After Smack Down! Vs. Raw 2007 gained an impressive degree of new features including all new stamina meters, a fight in the crowd area (problems with it to be discussed later), the exciting money in the bank ladder match, a superb new season mode, the return of create-a-ppv, and the true to life graphics there were minor flaws.
I must first start by the new roster, specifically the exclusion of Brian Kendrick, Paul London, and Ashley. These three superstars proved to be the future Team Extreme by all accounts. Like the best tag team in WWE history (The Hardy’s) Kendrick and London displayed the same high-flying and death-defying maneuvers that made The Hardy’s famous. They also held the tag team titles for nearly a year. Instead of the thrill of being them in the game we’re left disappointed. The roster, however, was the least of my concerns. The next item in question would have to be the “buried alive” match that (developer) Yuke’s has severely mistaken for a casket match. Let me make it clear Yukes. There are NO CASKETS (!!!) in a “buried alive” match. The purpose of a buried alive match is to throw the opponent in the ground, and then bury them alive with dirt. Why is this concept so difficult? It has nothing to do with caskets.
Next are the ridiculous announcing and victory celebrations. Why is it so hard to get any of it right? I will give the order of a superstar’s announcement the way it’s supposed to be. First, you announce where they’re from, their weight, then say whether or not they are a champion, and say their name. How it that so mind-boggling? What really gets me is the fact that the actual announcers should’ve let them know exactly how they do it and fix any problems they heard. Likewise, why can’t the superstars have the same celebrations they’ve had for years? Don’t make up celebrations that are, no offense, stupid and horrendous, not to mention insulting. Since when did The Phenom ever smile in his career and hug people after a tag team victory. It’s absolutely absurd. Well, now that I’m done raving and complaining about SvR 2007 lets get into Smack Down! Vs. Raw 2008.
You would think that the main goal of SvR 2008 was to fix the many, if not minor problems of the previous installment. We would see a new updated roster, new matches, excelled realism, and accurate announcing and celebrations. Unfortunately the developer decided to spit and trample on all of those areas of focus. It’s like waking up and finding out that Vince McMahon, (greatest owner of professional wrestling) took one big monkey crap on the industry he built, leaving him with a bunch of no-talented washouts from TNA wrestling with the exception of Kurt Angle. I wasn’t at all pleased by this injustice made by THQ. First on the list is the utterly pathetic and depleted roster that made horrible sacrifices, excluded nearly the entire tag team division, and added some mediocre superstars to the mix. How horrible were the sacrifices you ask? Let’s see here, Lance Cade, Trevor Murdoch, Shelton Benjamin, Charlie Haas, and Hulk Hogan for example were not a part of the roster. Now on to the excluded individuals: Brian Kendrick, Paul London, Deuce and Domino, The Major Brothers, Jimmy Wang Yang, Shannon Moore, Maria, Beth Phoenix, Victoria, Chris Jericho, Bid Daddy V and Lita and Trish (who should have been made legends) While some additions were indeed glorious such as Jeff Hardy, MVP, Ashley, Kelly Kelly, CM Punk, and Elijah Burke the other additions were not. Why they decided to put Cryme Time who are the worst tag team of all time into the mix with Marcus Con what….who is this guy and why do we care is beyond me. I’m surprised they didn’t put in The Miz while they’re at it. Major disappointment in the roster and oh yeah, Maria was in the game but you couldn’t be her…brilliant move there, Yukes…..clap…..clap….clap.
That doesn’t even come close to the worst part of this game. What was that word again, was it… REALISM. THG, through Yuke’s, has managed to make this game less realistic then 2007 and 2006 combined. In 2006 you had the sleeper submission maneuver which was really cool (strange why that didn’t remain constant with the next two) and 2007 had the stamina meter which when tired you hold down circle to regain your strength. It’s was a perfect concept that was the most realistic. 2007 also had that great concept called weight differential, you know, meaning Candice Michelle can’t possibly power slam The Great Khali. Well 2008’s version completely ignored all of that. No stamina meters, no sleeper submission maneuvers, a whacked out weight differential, not to mention a complete failure to know what there is to know about WWE Superstars, which brings me to my next outrage. Obviously Yuke’s does not know that Jeff Hardy’s two special moves are the Twist of Fate and The Swanton Bomb. This does not include The Whisper in the Wind which is NOT Jeff’s finishing move. Likewise Batista only has one special move, The Batista Bomb….period. The Spine Buster is NOT his special move and should be used whenever you want. Furthermore why does everyone have Undertaker’s Patented DDT, it only belongs to the Undertaker and Undertaker alone. Speaking of Undertaker, you can’t even do his suicide dive OVER the top rope or his vintage jumping leg drop on the outside, unacceptable. (Sigh)
I wish these were the only problems with the game, but I’m afraid there is still more to come. Perhaps I should get to it quick to finally convince all you diehard WWE fans, me included why you should buy this game. There are some great qualities to it after all and I may have a bias in the overall rating of the game being a WWE fan. However, I don’t agree with Gamepro’s rating whatsoever. Getting back to the negatives, remember when I said they should’ve fixed irritant announcements and celebrations, as well as the buried alive match? Well no, Wrong. They fixed absolutely nothing. Probably the final complaint is the new matches (plural means more than 1) They literally have only one new match which was the ECW extreme rules match. Wow, that’s terrific….bravo. So they didn’t feel the need to include the stretcher match, inferno match, Punjabi prison match, and the street fight, unbelievable. Lastly there isn’t a create a pay per view mode which was my favorite feature of them all. Ehhhhh I’d like to take Triple H’s sledgehammer and…….never mind. Now the moment every WWE fan is waiting for.
Let us take a look at the positives and why Smack Down Vs. Raw 2008 is worthy to purchase. No one can deny the amazing state of the art graphics, especially the crispness of the championship belts. The overall features of every superstar from head to toe are phenomenal. The many grapples and counters that you can utilize are also outstanding. From countering virtually everything from special moves to submission moves to amazing, accurate high flying moves over the ropes and off them (Rey Mysterio and Jeff Hardy are the best in the game and the most fun to be) The returning ultimate control moves are great and the struggle submission system which uh…they already had which doesn’t make it new. I guess you can say the countering of those moves are different but the concept is the same. New features like tournament mode make a great addition to the game allowing one to compete in king of the ring tournaments and beat the clock tournaments. Those are great to play with numerous people. The season mode is far superior now than any before it for more accurate scenarios (not completely accurate) that add depth to the season. Of course the ability to set tables on fire is also very cool and all the new environmental hotspots are quite tremendous (only problem being that you can’t actually fight IN the crowd but rather in one space) The entrances, especially John Cena’s and The Undertaker’s are very true to the superstars and really make you feel your watching them live. It’s still a very impressive game on those levels and really fun to play for all those true WWE fans out there. After all it does have the major superstars in it which is always fantastic. My final statement to THQ and Yuke’s………….. IMPROVE THE NEXT ONE…..make it TRUE TO WWE if ya smell what this WWE fan is cooking.